Percent (Gradient) Effect Layer
Last updated 10.01.2024
This layer is very similar to the Percent Effect Layer, but makes use of a gradient instead of a progress/background color. This layer does not have a background.
Properties
Name | Description |
---|---|
Current Value | The path of a State Variable or a number. This value represents the current value of whichever variable you are watching, e.g. health, ammo, etc. |
Maximum Value | The path of a State Variable or a number. This value represents the value that is the maximum value of the percent layer. This will be your max health, or max ammo etc. |
Percent Gradient | A gradient brush whose color will define the color the affected keys will take. |
Background Color | For progressive effect types: the color that will appear if the key is not being shown in progress color. For "all at once": the color that will be mixed with the progress color depending on the current/max ratio. |
Effect Type |
|
Blink Threshold | If the current/max percentage is less than this value, the "active" keys will fade in and out. |
Reverse Blink Threshold | If this is true, the current/max percentage must be greater than the threshold for the active keys to flash. |
Affected Keys | A collection of keys that will display the progress bar or color. Note that for progressive effect types, the order of the keys in the list matters. |