Aurora User Docs

Percent Effect Layer


Last updated 10.01.2024

The percent effect layer allows you to have the color of some set keys dependent on a numeric variable that can be provided by the computer (such as how much RAM or CPU is in use) or by the game if it is supported (e.g. health in CS:GO or speed in Euro Truck Sim).

A percent layer with current value set to the current time’s milliseconds

Properties

NameDescription
Current ValueThe path of a State Variable or a number. This value represents the current value of whichever variable you are watching, e.g. health, ammo, etc.
Maximum ValueThe path of a State Variable or a number. This value represents the value that is the maximum value of the percent layer. This will be your max health, or max ammo etc.
Progress ColorIn the case of progressive effect types: the color that the active keys will take. For example, if current was 50 and max was 100, then the first half of the keys will be lit this color. For "all at once": the color that will be mixed with the background color depending on the current/max ratio.
Background ColorFor progressive effect types: the color that will appear if the key is not being shown in progress color. For "all at once": the color that will be mixed with the progress color depending on the current/max ratio.
Effect Type
  • All at once - All keys in the affected keys sequence share the same color. This color will be given by a blend of progress and background depending on the current/max ratio. For example: if progress is green, background is blue, current is 30 and max is 100: all the keys will be set to a blend of 30% green, 70% blue.
  • Progressive - The keys will light up in progress color when they are active. For example: if there are 10 keys in the affected key list, progress is green, background is blue, current is 30 and max is 100: the first 3 keys will be green, the others blue.
  • Progressive (Gradual) - Same as progressive, but any keys that are partially active will have their color interpolated.
Blink ThresholdIf the current/max percentage is less than this value, the "active" keys will fade in and out.
Reverse Blink ThresholdIf this is true, the current/max percentage must be greater than the threshold for the active keys to flash.
Blink BackgroundIf this is selected, the background will fade in and out instead of the active keys.
Affected KeysA collection of keys that will display the progress bar or color. Note that for progressive effect types, the order of the keys in the list matters.

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